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Unreal Engine 5+

Unreal Engine 5+

Despite both shader workflow names both including ‘Blender’, textures can be used in other render engines successfully.

 

Start a new project, with Quality Preset set to Maximum, and Raytracing enabled.

 

image-20240523-101921.png

Once loaded into your project, in the Content Browser select Import:

 

Navigate to your alembic file and select it in file explorer.

Use these import settings:

 

image-20240523-110657.png

 

Once imported, from the Content Drawer drag your object into the viewport to place it. N.B. the scaling of units may be off, in the screenshot I’ve scaled up my mesh by 500.

 

Then select all of the exr files in the results from Marso and add them to your Content Drawer:

 

Double click on the normals and it will open the file inside Unreal Engine:

 

Then set these settings:

 

Now from the Content Drawer create a new material:

 

Double click to open the material editor. Then setup your nodegraph using the texture files from the Content Drawer to look like this:

 

After saving the material return to the viewport, then drag and drop the material from the Content Drawer onto the mesh:

 

 

 

Your asset is now ready for your use in Unreal Engine.