The Mask Mesh should contain any geometry within the scene that occludes the subject from a given camera view.
In this example, the plinth occludes the shoe for the lower cameras.
To avoid this, use a separate ‘Mask Mesh' to denote unwanted geometry that occludes the subject, in this case, the plinth. Blue will be used for the final texture, Red will not.
Providing a mask mesh ensures that these areas will not affect the final asset, as otherwise they can be projected across the surface, leading to problems in the final textures.