Start a new project, with Quality Preset
set to Maximum
, and Raytracing
enabled.
![image-20240523-101921.png](https://m-xr.atlassian.net/wiki/download/thumbnails/232882188/image-20240523-101921.png?version=1&modificationDate=1716459563883&cacheVersion=1&api=v2&width=370&height=656)
Once loaded into your project, in the Content Browser
select Import
:
Navigate to your alembic file and select it in file explorer.
Use these import settings:
![image-20240523-110657.png](https://m-xr.atlassian.net/wiki/download/thumbnails/232882188/image-20240523-110657.png?version=1&modificationDate=1716462418150&cacheVersion=1&api=v2&width=528&height=523)
Once imported, from the Content Drawer
drag your object into the viewport to place it. N.B. the scaling of units may be off, in the screenshot I’ve scaled up my mesh by 500
.
![image-20240523-103532.png](https://m-xr.atlassian.net/wiki/download/thumbnails/232882188/image-20240523-103532.png?version=1&modificationDate=1716460535652&cacheVersion=1&api=v2&width=730&height=384)
Then select all of the exr
files in the results from Marso and add them to your Content Drawer
:
![image-20240523-103930.png](https://m-xr.atlassian.net/wiki/download/thumbnails/232882188/image-20240523-103930.png?version=1&modificationDate=1716460773282&cacheVersion=1&api=v2&width=784&height=412)
Double click on the normals and it will open the file inside Unreal Engine:
![image-20240523-104011.png](https://m-xr.atlassian.net/wiki/download/thumbnails/232882188/image-20240523-104011.png?version=1&modificationDate=1716460814923&cacheVersion=1&api=v2&width=730&height=384)
Then set these settings:
![image-20240523-104612.png](https://m-xr.atlassian.net/wiki/download/thumbnails/232882188/image-20240523-104612.png?version=1&modificationDate=1716461174555&cacheVersion=1&api=v2&width=480&height=855)
Now from the Content Drawer
create a new material:
![image-20240523-104708.png](https://m-xr.atlassian.net/wiki/download/thumbnails/232882188/image-20240523-104708.png?version=1&modificationDate=1716461230347&cacheVersion=1&api=v2&width=233&height=757)
Double click to open the material editor. Then setup your nodegraph using the texture files from the Content Drawer
to look like this:
![image-20240523-104911.png](https://m-xr.atlassian.net/wiki/download/thumbnails/232882188/image-20240523-104911.png?version=1&modificationDate=1716461354209&cacheVersion=1&api=v2&width=730&height=384)
After saving the material return to the viewport, then drag and drop the material from the Content Drawer
onto the mesh:
![image-20240523-105025.png](https://m-xr.atlassian.net/wiki/download/thumbnails/232882188/image-20240523-105025.png?version=1&modificationDate=1716461428304&cacheVersion=1&api=v2&width=730&height=384)
![image-20240523-110329.png](https://m-xr.atlassian.net/wiki/download/thumbnails/232882188/image-20240523-110329.png?version=1&modificationDate=1716462212928&cacheVersion=1&api=v2&width=730&height=384)
Your asset is now ready for your use in Unreal Engine.