Import your mesh from the Alembic: (camera can be hidden or deleted)
![image-20240517-152844.png](https://m-xr.atlassian.net/wiki/download/thumbnails/232882188/image-20240517-152844.png?version=1&modificationDate=1715959726323&cacheVersion=1&api=v2&width=730&height=379)
Set your render settings to Cycles
and GPU
:
![image-20240517-153103.png](https://m-xr.atlassian.net/wiki/download/thumbnails/232882188/image-20240517-153103.png?version=1&modificationDate=1715959864854&cacheVersion=1&api=v2&width=334&height=145)
Now in the Shading
workspace create a new material on your mesh object with the Principled BSDF
:
![image-20240517-153518.png](https://m-xr.atlassian.net/wiki/download/thumbnails/232882188/image-20240517-153518.png?version=1&modificationDate=1715960119618&cacheVersion=1&api=v2&width=730&height=379)
Then load in your image textures using an image node:
![image-20240517-153651.png](https://m-xr.atlassian.net/wiki/download/thumbnails/232882188/image-20240517-153651.png?version=1&modificationDate=1715960213721&cacheVersion=1&api=v2&width=730&height=379)
Connect them up as shown, being careful to set all of their Color space
to Linear
except for Normals
which should be set to Non-Color
and should go into the shader through a Normal Map
node with the UV map selected.
Your textures are now ready to use in your scene:
![image-20240517-153813.png](https://m-xr.atlassian.net/wiki/download/thumbnails/232882188/image-20240517-153813.png?version=1&modificationDate=1715960295340&cacheVersion=1&api=v2&width=730&height=379)