For all engines we highly recommend using the EXR textures from Marso, but PNG will also work.
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Import your mesh from the Alembic: (camera can be hidden or deleted) Set your render settings to Now in the Then load in your image textures using an image node: Connect them up as shown, being careful to set all of their For our experimental Specular workflow use this node setup instead: Your textures are now ready to use in your scene: |
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Start a new project, with Once loaded into your project, in the Navigate to your alembic file and select it in file explorer. Use these import settings: Once imported, from the Then select all of the Double click on the normals and it will open the file inside Unreal Engine: Then set these settings: Now from the Double click to open the material editor. Then setup your nodegraph using the texture files from the After saving the material return to the viewport, then drag and drop the material from the Your asset is now ready for your use in Unreal Engine. |
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