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Table of Contents
stylenone

Once you have completed photogrammetry, and have produced an Alembic, ST Map(s), and optional Mask Mesh, you can run the PROCESS step to create PBR textures.

Configure Processing

Click ‘Queue’ to add the selected job to the run queue.

36_process_job_queue.png

The configure window will be launched, with the Process tab selected.

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Select Presets

An exposure preset is required to process a job.

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Click the exposure preset for your capture system, and click ‘Select’ to confirm.

If you have not yet created an Exposure preset, see:
https://m-xr.atlassian.net/wiki/spaces/MD/pages/486539289/Setup#Exposure-Preset

39_process_job_select_exposure.png

The Light system has been pre-filled from when the job was created. It can be replaced with a different preset if necessary.

Note

If the selected light system has a different number of lights to the initial configuration, Marso may not work correctly.


Provide Geometry

Then provide the paths to the Mesh File and ST Map produced by photogrammetry.

You can optionally provide the path to an additional Mask Mesh file.

41_process_job_geometry.png

Select Shader Workflow

Next check all shader workflows you would like to use textures for.

42_process_job_shaders.png

Texture Export Options

The final settings are:

  • UV Bleed: we recommend leaving this on.

  • UV Resolution: Select the desired UV texture resolution.

    • If multiple are selected, the material will be processed at the highest resolution and smaller textures will be down-sampled from it.

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Save Configuration

Clicking Queue to add the job to the processing queue, or Cancel to discard changes.

44_process_job_configure_finish.png

This will return you to the main Marso window, where the selected job is now in the run queue. You should see the configuration you entered in the Details panel.


Run Process

As with the Develop step, clicking ‘Start’ will run all jobs in the queue.

Once Running you can see progress at the bottom of the window.

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Processing can take upwards of 8 hours, depending on the mesh size, source photography, export resolution, and the number of cameras and lights. See Processing Times.


Interrupting a Job

A running job can be interrupted with either the Stop/Skip or Pause buttons. Both will keep any progress up to the current step. Pause will return it to the front of the queue, while Skip will remove it from the queue and start processing the next queued item.


When the processing has completed, the ‘Results’ button will become available.

Click ‘Results’ to open explorer in a folder containing textures for your subject

Go to Using Results for more on how to use your texture files.

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Failed Jobs

If the processing fails, check the log file listed in the details panel.

If there is no obvious error, go to Help & Support

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