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For all engines we highly recommend using the EXR textures from Marso, but PNG will also work.

Expand
titleBlender 2.93 ->3→ 3.6.11

Import your mesh from the Alembic: (camera can be hidden or deleted)

image-20240517-152844.png

Set your render settings to Cycles and GPU:

image-20240517-153103.png

Now in the Shading workspace create a new material on your mesh object with the Principled BSDF:

image-20240517-153518.png

Then load in your image textures using an image node:

image-20240517-153651.png

Connect them up as shown, being careful to set all of their Color space to Linear except for Normals which should be set to Non-Color and should go into the shader through a Normal Map node with the UV map selected.

Your textures are now ready to use in your scene:

image-20240517-153813.png

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