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To be added…Start a new project, with Once loaded into your project, in the Navigate to your alembic file and select it in file explorer. Use these import settings: Once imported, from the Then select all of the Double click on the normals and it will open the file inside Unreal Engine: Then set these settings: Now from the Double click to open the material editor. Then setup your nodegraph using the texture files from the After saving the material return to the viewport, then drag and drop the material from the Your asset is now ready for your use in Unreal Engine. |
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